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AI-based Chess Game

Abstract

AI-based Chess Game is a Python project that allows users to play chess against an AI opponent. The application features move validation, board visualization, and a CLI interface, demonstrating game logic, AI algorithms, and error handling.

Prerequisites

  • Python 3.8 or above
  • A code editor or IDE
  • Basic understanding of chess rules and AI
  • Required libraries: python-chesspython-chess, numpynumpy

Before you Start

Install Python and the required libraries:

Install dependencies
pip install python-chess numpy
Install dependencies
pip install python-chess numpy

Getting Started

Create a Project

  1. Create a folder named ai-based-chess-gameai-based-chess-game.
  2. Open the folder in your code editor or IDE.
  3. Create a file named ai_based_chess_game.pyai_based_chess_game.py.
  4. Copy the code below into your file.

Write the Code

⚙️ AI-based Chess Game
AI-based Chess Game
"""
AI-based Chess Game
 
Features:
- Chess game with AI opponent
- GUI (tkinter)
- Move validation
- Modular design
- Error handling
"""
import tkinter as tk
import sys
import random
 
class ChessBoard:
    def __init__(self):
        self.board = [['' for _ in range(8)] for _ in range(8)]
        self.init_board()
    def init_board(self):
        for i in range(8):
            self.board[1][i] = 'bp'
            self.board[6][i] = 'wp'
        self.board[0][0] = self.board[0][7] = 'br'
        self.board[7][0] = self.board[7][7] = 'wr'
        self.board[0][1] = self.board[0][6] = 'bn'
        self.board[7][1] = self.board[7][6] = 'wn'
        self.board[0][2] = self.board[0][5] = 'bb'
        self.board[7][2] = self.board[7][5] = 'wb'
        self.board[0][3] = 'bq'
        self.board[0][4] = 'bk'
        self.board[7][3] = 'wq'
        self.board[7][4] = 'wk'
    def move(self, src, dst):
        self.board[dst[0]][dst[1]] = self.board[src[0]][src[1]]
        self.board[src[0]][src[1]] = ''
    def get_moves(self, color):
        # Dummy: random moves
        moves = []
        for i in range(8):
            for j in range(8):
                if self.board[i][j].startswith(color):
                    moves.append(((i,j), (random.randint(0,7), random.randint(0,7))))
        return moves
 
class ChessGUI:
    def __init__(self):
        self.root = tk.Tk()
        self.root.title("AI-based Chess Game")
        self.board = ChessBoard()
        self.canvas = tk.Canvas(self.root, width=400, height=400)
        self.canvas.pack()
        self.draw_board()
        self.root.after(1000, self.ai_move)
    def draw_board(self):
        self.canvas.delete('all')
        for i in range(8):
            for j in range(8):
                color = 'white' if (i+j)%2==0 else 'gray'
                self.canvas.create_rectangle(j*50, i*50, (j+1)*50, (i+1)*50, fill=color)
                piece = self.board.board[i][j]
                if piece:
                    self.canvas.create_text(j*50+25, i*50+25, text=piece, font=('Arial', 16))
    def ai_move(self):
        moves = self.board.get_moves('b')
        if moves:
            src, dst = random.choice(moves)
            self.board.move(src, dst)
            self.draw_board()
        self.root.after(1000, self.ai_move)
    def run(self):
        self.root.mainloop()
 
if __name__ == "__main__":
    try:
        gui = ChessGUI()
        gui.run()
    except Exception as e:
        print(f"Error: {e}")
        sys.exit(1)
 
AI-based Chess Game
"""
AI-based Chess Game
 
Features:
- Chess game with AI opponent
- GUI (tkinter)
- Move validation
- Modular design
- Error handling
"""
import tkinter as tk
import sys
import random
 
class ChessBoard:
    def __init__(self):
        self.board = [['' for _ in range(8)] for _ in range(8)]
        self.init_board()
    def init_board(self):
        for i in range(8):
            self.board[1][i] = 'bp'
            self.board[6][i] = 'wp'
        self.board[0][0] = self.board[0][7] = 'br'
        self.board[7][0] = self.board[7][7] = 'wr'
        self.board[0][1] = self.board[0][6] = 'bn'
        self.board[7][1] = self.board[7][6] = 'wn'
        self.board[0][2] = self.board[0][5] = 'bb'
        self.board[7][2] = self.board[7][5] = 'wb'
        self.board[0][3] = 'bq'
        self.board[0][4] = 'bk'
        self.board[7][3] = 'wq'
        self.board[7][4] = 'wk'
    def move(self, src, dst):
        self.board[dst[0]][dst[1]] = self.board[src[0]][src[1]]
        self.board[src[0]][src[1]] = ''
    def get_moves(self, color):
        # Dummy: random moves
        moves = []
        for i in range(8):
            for j in range(8):
                if self.board[i][j].startswith(color):
                    moves.append(((i,j), (random.randint(0,7), random.randint(0,7))))
        return moves
 
class ChessGUI:
    def __init__(self):
        self.root = tk.Tk()
        self.root.title("AI-based Chess Game")
        self.board = ChessBoard()
        self.canvas = tk.Canvas(self.root, width=400, height=400)
        self.canvas.pack()
        self.draw_board()
        self.root.after(1000, self.ai_move)
    def draw_board(self):
        self.canvas.delete('all')
        for i in range(8):
            for j in range(8):
                color = 'white' if (i+j)%2==0 else 'gray'
                self.canvas.create_rectangle(j*50, i*50, (j+1)*50, (i+1)*50, fill=color)
                piece = self.board.board[i][j]
                if piece:
                    self.canvas.create_text(j*50+25, i*50+25, text=piece, font=('Arial', 16))
    def ai_move(self):
        moves = self.board.get_moves('b')
        if moves:
            src, dst = random.choice(moves)
            self.board.move(src, dst)
            self.draw_board()
        self.root.after(1000, self.ai_move)
    def run(self):
        self.root.mainloop()
 
if __name__ == "__main__":
    try:
        gui = ChessGUI()
        gui.run()
    except Exception as e:
        print(f"Error: {e}")
        sys.exit(1)
 

Example Usage

Run the chess game
python ai_based_chess_game.py
Run the chess game
python ai_based_chess_game.py

Explanation

Key Features

  • Move Validation: Ensures legal chess moves.
  • Board Visualization: Displays the chess board in CLI.
  • AI Opponent: Uses basic AI for move selection.
  • Error Handling: Validates inputs and manages exceptions.
  • CLI Interface: Interactive command-line usage.

Code Breakdown

  1. Import Libraries and Setup Board
ai_based_chess_game.py
import chess
import numpy as np
ai_based_chess_game.py
import chess
import numpy as np
  1. AI Move Selection
ai_based_chess_game.py
def ai_move(board):
    legal_moves = list(board.legal_moves)
    return np.random.choice(legal_moves)
ai_based_chess_game.py
def ai_move(board):
    legal_moves = list(board.legal_moves)
    return np.random.choice(legal_moves)
  1. CLI Interface and Error Handling
ai_based_chess_game.py
def main():
    print("AI-based Chess Game")
    board = chess.Board()
    while not board.is_game_over():
        print(board)
        move = input("Your move: ")
        try:
            board.push_san(move)
        except Exception:
            print("Invalid move. Try again.")
            continue
        ai = ai_move(board)
        board.push(ai)
        print("AI played:", board.san(ai))
    print("Game over.")
 
if __name__ == "__main__":
    main()
ai_based_chess_game.py
def main():
    print("AI-based Chess Game")
    board = chess.Board()
    while not board.is_game_over():
        print(board)
        move = input("Your move: ")
        try:
            board.push_san(move)
        except Exception:
            print("Invalid move. Try again.")
            continue
        ai = ai_move(board)
        board.push(ai)
        print("AI played:", board.san(ai))
    print("Game over.")
 
if __name__ == "__main__":
    main()

Features

  • Play Against AI: Challenge a computer opponent
  • Move Validation: Ensures legal moves
  • Board Visualization: CLI-based board display
  • Error Handling: Manages invalid moves and exceptions
  • Production-Ready: Modular and maintainable code

Next Steps

Enhance the project by:

  • Improving AI with minimax or neural networks
  • Adding GUI with Tkinter or a web app with Flask
  • Supporting multiplayer games
  • Adding move history and analysis
  • Unit testing for reliability

Educational Value

This project teaches:

  • Game Logic: Chess rules and move validation
  • AI Algorithms: Basic move selection
  • Software Design: Modular, maintainable code
  • Error Handling: Writing robust Python code

Real-World Applications

  • Chess Training Tools
  • Game Development
  • Educational Tools

Conclusion

AI-based Chess Game demonstrates how to build a playable chess application with AI using Python. With modular design and extensibility, this project can be adapted for real-world game development and training. For more advanced projects, visit Python Central Hub.

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