Design with Randomization
Randomized design problems have an unusual property: a solution can be subtly wrong in a way that still looks right. A biased shuffle still returns a permutation. A skewed picker still returns valid indices. The tests pass, the output looks plausible, and the distribution is wrong.
So these problems are really about two things:
- Composing structures for random access — a hash map gives lookup, but only a dense array gives uniform random choice.
- Being able to argue that a distribution is uniform — because “it looks random” is not a proof, and the classic off-by-one here silently destroys uniformity.
What you’ll learn
Section titled “What you’ll learn”- The swap-with-last trick: deletion from an array, which is what makes random selection possible.
- Prefix sums plus binary search for weighted picking.
- Fisher-Yates, why the loop bound is inclusive, and a concrete demonstration of what goes wrong when it is not.
- Reservoir sampling — picking uniformly from a stream of unknown length.
- Three real LeetCode problems solved in the browser: 380, 528, 384.
The cue
Section titled “The cue”Visual intuition
Section titled “Visual intuition”getRandom needs a gap-free array, and deletion must not shift. The resolution is to move the
last element into the hole — and to remember that its map entry moves too:
Positive values insert, negative remove. When 20 is removed from index 1, the last element (40) fills the hole and the map entry for 40 is rewritten to 1. Miss that second half and the map points at a stale index -- a bug that only shows up on a later remove, far from its cause. The cost is that insertion order is destroyed.
Trick 1 — swap with last
Section titled “Trick 1 — swap with last”To pick uniformly at random in you need a dense array — contiguous,
no holes — so that random.randrange(len(arr)) is a valid index.
But deleting from the middle of an array is because everything shifts. The trick: you do not care about order, so overwrite the hole with the last element and shrink.
import random
class RandomizedSet:
def __init__(self):
self.values = [] # dense array -> O(1) uniform random choice
self.index = {} # value -> its position in `values`
def insert(self, val):
if val in self.index:
return False
self.index[val] = len(self.values)
self.values.append(val)
return True
def remove(self, val):
if val not in self.index:
return False
i = self.index[val]
last = self.values[-1]
self.values[i] = last # move the last element into the hole
self.index[last] = i # UPDATE ITS RECORDED POSITION
self.values.pop()
del self.index[val]
return True
def getRandom(self):
return random.choice(self.values)All three operations are average, with space.
Trick 2 — prefix sums plus binary search
Section titled “Trick 2 — prefix sums plus binary search”For weights [1, 3], index 1 must be picked three times as often. Build the
cumulative weights and throw a dart at the total:
import bisect
import random
class WeightedPicker:
def __init__(self, w):
self.prefix = []
total = 0
for x in w:
total += x
self.prefix.append(total) # e.g. [1, 3] -> [1, 4]
self.total = total
def pickIndex(self):
target = random.random() * self.total # uniform in [0, total)
return bisect.bisect_right(self.prefix, target)The prefix array turns weights into adjacent intervals on a number line:
index 0 owns [0, 1), index 1 owns [1, 4). A uniform dart lands in each
interval with probability proportional to its width — which is exactly the
weight. bisect_right finds which interval contains the dart.
Construction , each pick , space .
Trick 3 — Fisher-Yates, and the bias trap
Section titled “Trick 3 — Fisher-Yates, and the bias trap”To shuffle uniformly, walk from the end and swap each position with a random earlier-or-equal position:
import random
def shuffle(a):
for i in range(len(a) - 1, 0, -1):
j = random.randint(0, i) # INCLUSIVE of i -- element may stay put
a[i], a[j] = a[j], a[i]
return aFor reset(), keep an untouched copy of the original and return a copy or
reassign, being careful not to hand back a list that later shuffles will
mutate.
Dry run
Section titled “Dry run”Swap-with-last, watching the index map
Section titled “Swap-with-last, watching the index map”The random part is not what breaks; the bookkeeping is. Eight deterministic operations on
RandomizedSet, with the map shown sorted by value so the stale-index bug would be visible.
| # | Call | values | index | Returns |
|---|---|---|---|---|
| 1 | insert(10) | [10] | {10: 0} | True |
| 2 | insert(20) | [10, 20] | {10: 0, 20: 1} | True |
| 3 | insert(30) | [10, 20, 30] | {10: 0, 20: 1, 30: 2} | True |
| 4 | remove(10) | [30, 20] | {20: 1, 30: 0} <- was 2 | True |
| 5 | insert(40) | [30, 20, 40] | {20: 1, 30: 0, 40: 2} | True |
| 6 | remove(40) | [30, 20] | {20: 1, 30: 0} | True |
| 7 | remove(30) | [20] | {20: 0} <- was 1 | True |
| 8 | remove(20) | [] | {} | True |
Step 4 is the step. Removing 10 at position 0 moves 30 from the tail into slot 0, and
index[30] must change from 2 to 0. Skip that one line and the map still looks fine — the
array is correct, every getRandom returns a real member — but index[30] now points at a slot
holding a different value. The damage surfaces at step 7, many operations later: remove(30)
would write 20 into slot 2, which no longer exists, or corrupt a live entry. That delay between
cause and symptom is what makes this bug expensive.
Step 6 is the aliasing case. 40 is the last element, so last == val. The code writes
values[2] = 40 (a no-op), then index[40] = 2 (also a no-op), then pops and deletes. The order
saves it: the del index[val] runs after the index[last] = i write, so the entry that was
just re-set is then correctly removed. Reverse those two lines and a phantom {40: 2} survives
into an array of length 2 — verified separately on a single-element set, where insert(7) then
remove(7) must leave both structures empty.
Note values is never sorted and never needs to be. After step 4 it reads [30, 20].
Order is exactly what you traded away to get deletion, and getRandom does not care —
uniformity needs density, not order.
The weighted-pick number line
Section titled “The weighted-pick number line”Weights [1, 3], so prefix = [1, 4] and total = 4. The prefix array is two adjacent intervals:
| Index | Interval it owns | Width | Share |
|---|---|---|---|
| 0 | [0, 1) | 1 | 1/4 |
| 1 | [1, 4) | 3 | 3/4 |
bisect_right(prefix, target) maps a dart to the interval containing it: a target of 0.5
returns 0, 1.0 returns 1, 3.99 returns 1. Over 400,000 draws the observed split was
100,140 / 299,860 — a ratio of 2.99 against the expected 3.00.
Swap in random.randint(0, total) with bisect_left and the same 400,000 draws split
159,796 / 240,204: index 0 gets a 0.40 share instead of 0.25. The algorithm is unchanged, the
output is always a valid index, and it is wrong. You cannot see this in a trace — only in a count.
Fisher-Yates: the inclusive bound, counted
Section titled “Fisher-Yates: the inclusive bound, counted”Shuffling [1, 2, 3] six thousand times, both variants:
| Variant | Distinct permutations | Distribution |
|---|---|---|
randint(0, i) | 6 of 6 | 954 / 998 / 1011 / 1026 / 1007 / 1004 |
randint(0, i - 1) | 2 of 6 | (2,3,1): 2998 · (3,1,2): 3002 |
Trace the biased version by hand for n = 3 and the reason is immediate. Only two random draws
happen: i = 2 picks j from {0, 1}, then i = 1 picks j from {0} — forced.
j = 0: swap slots 2 and 0 gives[3, 2, 1], then the forced swap gives[2, 3, 1]j = 1: swap slots 2 and 1 gives[1, 3, 2], then the forced swap gives[3, 1, 2]
Two paths, two outcomes, each with probability 1/2. Excluding i forces every element to move,
so the reachable set is “permutations with no fixed point” — strictly smaller than all
permutations, and here that is 2 instead of 6. Every returned value is a valid permutation, so a
test asserting sorted(result) == sorted(original) passes cleanly.
Reservoir sampling, five items
Section titled “Reservoir sampling, five items”pick_one("ABCDE") over 300,000 trials, with no knowledge of the length:
| Item | Observed frequency |
|---|---|
| A | 0.2003 |
| B | 0.2015 |
| C | 0.1986 |
| D | 0.2000 |
| E | 0.1996 |
Uniform to three decimal places, which is the telescoping product made empirical. A is
selected at step 1 with probability 1, then must survive four replacements:
.
E is selected at step 5 with probability and never risks replacement. Different
routes, identical destination.
Complexity
Section titled “Complexity”| Design | Per operation | Space |
|---|---|---|
| RandomizedSet | average | |
| Weighted pick | per pick, setup | |
| Fisher-Yates shuffle | per shuffle | for the original |
| Reservoir sampling | per item |
Reservoir sampling
Section titled “Reservoir sampling”When the input is a stream of unknown length you cannot pick an index up front. Reservoir sampling keeps one candidate and replaces it with decreasing probability:
import random
def pick_one(stream):
chosen = None
for count, item in enumerate(stream, start=1):
if random.randrange(count) == 0: # probability 1/count
chosen = item
return chosenWhy it is uniform: item k is chosen at step k with probability , and
then survives every later step j > k with probability .
Multiplying:
The terms telescope, so every item ends with probability exactly — without
ever knowing n. That is the argument to give; it generalises to keeping k
samples by replacing a random reservoir slot with probability .
The variant map
Section titled “The variant map”| Variant | The structure | Canonical problem |
|---|---|---|
| random member | Dense array + index map, swap-with-last | 380 |
| Duplicates allowed | Map from value to a set of positions | 381 |
| Weighted pick | Prefix sums + binary search | 528 · 497 |
| Uniform shuffle | Fisher-Yates with an inclusive bound | 384 |
| Random index of a target | Reservoir sampling over matches, or a precomputed map | 398 |
| Random node from a stream | Reservoir sampling | 382 |
| Random point in non-overlapping rectangles | Weighted by area, then uniform within | 497 |
Practice — real LeetCode problems
Section titled “Practice — real LeetCode problems”LC 380 — Insert Delete GetRandom O(1) · Medium
Section titled “LC 380 — Insert Delete GetRandom O(1) · Medium”Problem. Implement a set with insert(val), remove(val) (both returning
whether the set changed) and getRandom() returning a uniformly random element.
All three must be average.
Constraints. -2^31 <= val <= 2^31 - 1, up to 2 * 10^5 calls, and
getRandom is only called when the set is non-empty.
Examples. insert(1) gives True, remove(2) gives False,
insert(2) gives True, getRandom() gives 1 or 2, remove(1) gives
True, insert(2) gives False
Editorial — approach, complexity, follow-ups
Uniform random choice needs a dense array so that a random index is always valid. Deleting from the middle of an array is normally — but since a set is unordered, you may fill the hole with the last element and shrink. The map keeps positions so removal knows where the hole is.
Time average for all three. Space .
Two details, both exercised by the tests:
self.index[last] = i— the moved element’s position must be corrected. Skipping it leaves a stale entry that corrupts a laterremove.- Removing the only element — then
last == valandi == 0. The writeindex[last] = ire-adds the key, and the followingdel index[val]removes it again, leaving the structure clean. The final four operations in the test (remove(2),insert(5),getRandom()) verify the structure still works after being emptied — a case that a subtly wrong ordering fails.
A set alone cannot do this: Python sets support add, remove and
membership, but no uniform random choice — random.choice requires a
sequence, and random.sample(s, 1) on a set is . That is exactly why the
dense array exists, and it is the answer to “why not just use a set?”.
Follow-ups you should expect:
- “Allow duplicates (LC 381)?” Map each value to a set of positions.
removepops any one position; the swap-with-last then has to update the moved element’s position set, which is fiddlier — watch the case where the moved element is the one being removed. - “Weighted
getRandom?” LC 528’s prefix-sum approach, but rebuilding prefix sums on every mutation is ; a Fenwick tree gives updates and picks. - ” worst case, not average?” Hash maps are only average; worst-case guarantees need perfect hashing or a different model.
LC 528 — Random Pick with Weight · Medium
Section titled “LC 528 — Random Pick with Weight · Medium”Problem. Given an array w where w[i] is the weight of index i,
implement pickIndex() returning index i with probability
w[i] / sum(w).
Constraints. 1 <= len(w) <= 10^4, 1 <= w[i] <= 10^5, and
pickIndex may be called up to 10^4 times.
Examples. w = [1] always gives 0 · w = [1, 3] gives 0 about 25% of
the time and 1 about 75%
Editorial — approach, complexity, follow-ups
Cumulative weights lay the indices out as adjacent intervals whose widths are
their weights. A uniform point in [0, total) falls in each interval with
probability proportional to its width, and binary search locates it.
Time to build, per pick. Space .
For w = [2, 5, 3] the prefix array is [2, 7, 10], so index 0 owns
[0, 2), index 1 owns [2, 7) and index 2 owns [7, 10). Index 1’s width is
5 out of 10 — hence the ~0.5 share the test checks.
Getting the convention right matters more than it looks. Both of these are correct:
- float target in
[0, total)withbisect_right; - integer target in
[1, total]withbisect_left.
Mixing them (float with bisect_left, or integer starting at 0) skews the
distribution slightly — a bug that passes any test which only checks validity.
That is precisely why this exercise counts outcomes.
Follow-ups you should expect:
- ” per pick?” The alias method achieves after
preprocessing, by chopping the weights into
nequal-probability buckets each holding at most two outcomes. Naming it is usually enough. - “Weights change between picks?” A Fenwick tree over the weights gives updates and picks, rather than rebuilding the prefix array in .
- “Random point in a set of rectangles (LC 497)?” Weight each rectangle by its area using exactly this technique, then pick uniformly within the chosen rectangle.
- “Why not
random.choices?” Python’srandom.choices(range(n), weights=w)does this for you — worth mentioning for fluency, but it rebuilds the cumulative weights on every call unless you passcum_weights, so it is per pick as usually written.
LC 384 — Shuffle an Array · Medium
Section titled “LC 384 — Shuffle an Array · Medium”Problem. Implement shuffle() returning a uniformly random permutation of
the array, and reset() returning the original configuration. All permutations
must be equally likely.
Constraints. 1 <= len(nums) <= 50, values in
[-10^6, 10^6], up to 10^4 calls.
Examples. For [1,2,3]: shuffle() returns some permutation,
reset() returns [1,2,3], and over many calls each of the 6 permutations
appears about equally often.
Editorial — approach, complexity, follow-ups
Fisher-Yates builds a uniform permutation in one pass. Walking i downward, the
element placed at position i is chosen uniformly from the i + 1 candidates
that have not yet been fixed. Multiplying the choices gives
equally likely outcomes.
Time per shuffle. Space for the original copy.
The inclusive bound is the whole problem. With randint(0, i - 1), position
i can never keep its own element, so every permutation with a fixed point is
unreachable. Empirically, shuffling [1,2,3] that way produces only
(2,3,1) and (3,1,2) — 2 of 6 — while the correct version produces all six at
roughly 1/6 each. This is why the exercise counts permutations rather than
merely checking validity.
reset() returning a fresh copy matters too: returning self.original
directly would hand the caller the reference copy, and a later in-place shuffle
of that same list would corrupt the baseline.
Note random.shuffle(self.arr) is the one-line stdlib answer and is itself
Fisher-Yates. Mention it, then implement the loop — the question exists to check
you know what the library is doing.
Follow-ups you should expect:
- “Prove it is uniform.” The counting argument above; be ready to give it, since this is the most likely follow-up.
- “What is wrong with
sort(key=lambda _: random.random())?” It is instead of , and while random keys do give a uniform result, the related “swap each element with any random index” shuffle is not uniform — a common and instructive mistake. - “Shuffle a stream / linked list?” Reservoir sampling for a subset; a linked list has no indexing, so you would copy to an array first.
- “Cryptographically secure?” Use
secrets.SystemRandom;randomis a Mersenne Twister and is predictable from enough output.
LeetCode problem set
Section titled “LeetCode problem set”Generated from the problem database, so each entry carries its sheet membership and reported companies. Tick them off as you go — progress is saved in this browser, and the Export button writes it to a file you can keep.
Work down the ladder. Tick each problem off as you go — progress is saved in this browser, and the Export button in the filter bar writes it to a file you can keep.
- 380Insert Delete GetRandom O(1)mediumSwap-with-last keeps the array dense; update the moved element's index
- 382Linked List Random NodemediumReservoir sampling -- length unknown without a full pass
- 384Shuffle an ArraymediumFisher-Yates with an **inclusive** bound
- 398Random Pick IndexmediumReservoir sampling over the matching indices, or precompute a map
- 497Random Point in Non-overlapping RectanglesmediumWeight rectangles by **area**, then pick uniformly inside
- 528Random Pick with WeightmediumPrefix sums + binary search; match the target and bisect conventions
- 381Insert Delete GetRandom O(1) - Duplicates allowedhardValue maps to a **set** of positions; the swap update gets fiddly
Interview follow-ups
Section titled “Interview follow-ups”| They ask | What they’re checking | The answer |
|---|---|---|
“Why not just use a set?” | Understanding the constraint | Sets give add/remove but no uniform choice; you need a dense array |
| “Prove your shuffle is uniform” | Rigour | Position i draws uniformly from i + 1 remaining candidates, giving equally likely outcomes |
“What breaks with randint(0, i - 1)?” | Whether you know the trap | Every element is forced to move, so only fixed-point-free permutations occur — 2 of 6 for [1,2,3] |
| ” weighted pick?” | Breadth | The alias method: setup, picks |
| “Weights change over time?” | Adaptability | A Fenwick tree over the weights gives update and pick |
| “Unknown-length stream?” | The right tool | Reservoir sampling, with the telescoping-probability proof |
“Is random good enough?” | Practical awareness | It is a Mersenne Twister — fine for interviews, predictable for security; use secrets if it matters |
| ” worst case?” | Precision | Hash maps are average; worst-case needs a different model |
Edge-case checklist
Section titled “Edge-case checklist”- Removing the only element (LC 380) —
last == val; verify the map is left clean and the structure still works afterwards. - Remove then re-insert — catches stale index entries.
- Removing a value that is already last — the swap is a no-op but the map updates must still be right.
- Single weight (LC 528) —
[1]must always return0. - Very uneven weights —
[1, 100000]; index 0 is rare but must remain reachable. - Single-element array (LC 384) — the shuffle loop body never runs; still valid.
- Two-element array — the smallest case where bias is observable.
- Duplicate values when shuffling — permutations are indistinguishable, so count distinct arrangements carefully if testing.
resetaliasing — never return the internal original list by reference.
Self-check
Section titled “Self-check”-
In `RandomizedSet.remove`, why is `self.index[last] = i` required?
Swap-with-last moves an element without telling the map. In the trace, removing 10 pulls 30 from slot 2 into slot 0, so `index[30]` must become 0. Omit it and nothing fails immediately -- the array is intact and every `getRandom` returns a real member. It fails many operations later, when `remove(30)` writes into a slot that no longer holds 30. The delay between cause and symptom is the expensive part.
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B — The last element was just moved into slot `i`, so its recorded position is stale -- a later removal would write to the wrong slot — Swap-with-last moves an element without telling the map. In the trace, removing 10 pulls 30 from slot 2 into slot 0, so `index[30]` must become 0. Omit it and nothing fails immediately -- the array is intact and every `getRandom` returns a real member. It fails many operations later, when `remove(30)` writes into a slot that no longer holds 30. The delay between cause and symptom is the expensive part.
-
Why does `RandomizedSet` need a dense array rather than, say, a dict keyed by position?
Uniform O(1) selection means drawing an index in [0, n) and dereferencing it. That requires contiguity: no holes, so every draw hits a live element. Order is irrelevant, which is exactly why swap-with-last is allowed -- you trade order (which you never needed) for O(1) deletion (which you do).
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B — `random.choice` needs every index in range to be a valid element -- holes would make the pick non-uniform or invalid — Uniform O(1) selection means drawing an index in [0, n) and dereferencing it. That requires contiguity: no holes, so every draw hits a live element. Order is irrelevant, which is exactly why swap-with-last is allowed -- you trade order (which you never needed) for O(1) deletion (which you do).
-
Weighted pick with `w = [1, 3]`. Which pairing is correct?
Both listed pairings give index 0 a 1/4 share and index 1 a 3/4 share, confirmed over 400,000 draws (100,140 / 299,860). `randint(0, total)` with `bisect_left` draws total + 1 equally likely values instead of total, and the extra one lands on index 0: measured 0.40 instead of 0.25. Every returned index is valid, so only counting outcomes exposes it.
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B — `random.random() * total` with `bisect_right`, or `random.randint(1, total)` with `bisect_left` — Both listed pairings give index 0 a 1/4 share and index 1 a 3/4 share, confirmed over 400,000 draws (100,140 / 299,860). `randint(0, total)` with `bisect_left` draws total + 1 equally likely values instead of total, and the extra one lands on index 0: measured 0.40 instead of 0.25. Every returned index is valid, so only counting outcomes exposes it.
-
Fisher-Yates written with `randint(0, i - 1)` instead of `randint(0, i)`. What is the observable consequence for a 3-element list?
Excluding `i` forces every element to move, so the reachable set becomes permutations with no fixed point -- strictly smaller than all permutations. For n = 3 that is exactly 2: over 6000 shuffles, only (2,3,1) and (3,1,2) appeared, about 3000 each. Each result is still a valid permutation, so `sorted(result) == sorted(original)` passes. You have to count outcomes.
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B — It produces only 2 of the 6 permutations, and never the identity — Excluding `i` forces every element to move, so the reachable set becomes permutations with no fixed point -- strictly smaller than all permutations. For n = 3 that is exactly 2: over 6000 shuffles, only (2,3,1) and (3,1,2) appeared, about 3000 each. Each result is still a valid permutation, so `sorted(result) == sorted(original)` passes. You have to count outcomes.
-
Reservoir sampling over a stream of unknown length: why is `if random.randrange(count) == 0` uniform?
The telescoping is the whole proof: (1/k) x (k/(k+1)) x ... x ((n-1)/n) = 1/n, with every intermediate term cancelling. Measured over 300,000 trials on five items: 0.2003, 0.2015, 0.1986, 0.2000, 0.1996 -- exactly uniform, and n was never known. This is the argument to give out loud, and it generalises to k samples by replacing a random reservoir slot with probability k/count.
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B — Item k is chosen with probability 1/k and survives each later step j with probability (j-1)/j; the product telescopes to 1/n — The telescoping is the whole proof: (1/k) x (k/(k+1)) x ... x ((n-1)/n) = 1/n, with every intermediate term cancelling. Measured over 300,000 trials on five items: 0.2003, 0.2015, 0.1986, 0.2000, 0.1996 -- exactly uniform, and n was never known. This is the argument to give out loud, and it generalises to k samples by replacing a random reservoir slot with probability k/count.
-
How would you extend `RandomizedSet` to allow duplicates (LC 381)?
The array stays dense and swap-with-last still works; only the map's value type changes from one index to a set of indices. Removal picks any index from the set, swaps in the last element, and updates that element's set -- discard its old index and add the new one. A count alone loses the positions, and sorting reintroduces the O(n) shift you were avoiding.
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B — Map each value to a *set* of positions, and on removal pull an arbitrary one out of that set — The array stays dense and swap-with-last still works; only the map's value type changes from one index to a set of indices. Removal picks any index from the set, swaps in the last element, and updates that element's set -- discard its old index and add the new one. A count alone loses the positions, and sorting reintroduces the O(n) shift you were avoiding.
Recall card
Section titled “Recall card”- uniform pick needs a dense array — no holes, so
randrange(len(arr))is always a valid index. Order is what you give up, and you never needed it. - Swap-with-last turns middle deletion into : overwrite the hole with the tail, then shrink. Update the moved element’s recorded index — the one line that, if missed, corrupts the structure many operations later.
- Weighted pick = prefix sums + binary search. Weights become adjacent intervals; a uniform dart lands in each with probability proportional to its width. build, pick.
- Pair the bounds correctly: float target in
[0, total)withbisect_right, or integer in[1, total]withbisect_left.randint(0, total)skews index 0 — measured 0.40 against 0.25. - Fisher-Yates needs
randint(0, i), inclusive, so elements may stay put. Excludingigives only fixed-point-free permutations: 2 of 6 forn = 3. - Randomness bugs return valid answers. Every wrong variant above still produces a legal index or a legal permutation. Test by counting outcomes, never by asserting validity.
- Reservoir sampling keeps one candidate, replacing with probability
1/count. The product telescopes to without ever knowingn. Forksamples, replace a random slot with probabilityk/count.
- Uniform random choice needs a dense array. Swap-with-last makes deletion without holes — and you must update the moved element’s recorded index.
- A hash map alone cannot do this: sets have no uniform choice.
- Weighted picks: prefix sums turn weights into adjacent intervals; a uniform dart plus binary search selects proportionally. Keep the target/bisect conventions consistent.
- Fisher-Yates with an inclusive bound.
randint(0, i - 1)is the classic bug and produces only 2 of 6 permutations on a 3-element array — while still always returning a valid permutation. - Reservoir sampling handles unknown-length streams; the telescoping product is the uniformity proof.
- Randomized bugs are invisible to validity checks. Test distributions, and be ready to argue uniformity rather than assert it.
Next: Design Trackers and Feeds — time-windowed counters, merged feeds, and the systems-flavoured end of design questions.
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